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Yura Yura Penguin box art
Rich game profile

Yura Yura Penguin

Play all your cards without tipping over the iceberg to win in this dexterity game. Players take turns stacking cards of varying colors and symbols as well as cardboard cut-out standee dictated by their opponent's card. A card must match either the color or symbol of the previous...

Players

2-6

Time

15-20

Age

7+

Weight

1

Rating

7.20

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation, requiring frequent attention to other players' actions. Limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.3

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, requiring frequent attention to other players' actions. Limited emphasis on cooperation.

Replay value

Yura Yura Penguin has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value.

Luck profile

Yura Yura Penguin has a moderate influence of luck. Random elements like dice rolls or card draws have a notable impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with luck playing a significant role but not completely determining the game's outcome.

Overview

What ABG knows about this game

Play all your cards without tipping over the iceberg to win in this dexterity game. Players take turns stacking cards of varying colors and symbols as well as cardboard cut-out standee dictated by their opponent's card. A card must match either the color or symbol of the previous placed card, so players can try to outwit their opponents by demanding they place either large ice blocks, small penguins or heavy ice crystals. The player who successfully empties their hand is the winner. If a player knocks over the stack, then the player with the fewest cards is the winner.

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Editions

Versions and regional releases

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Commerce mapping

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Credits

People and publishers

Designers

1
Yabuchi Ryoko

Artists

2
Hami Yabuchi Ryoko

Publishers

2
(Self-Published) Happy Baobab

Linked items

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