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Word Wheel box art
Rich game profile

Word Wheel

Each player makes a list of all the hidden words which can be made from the letters in the wheel linked by straight lines. When time is up the lists are compared. Words which appear on only one list are scored. The longer the word, the greater the score.

Players

2-10

Time

?-?

Age

10+

Weight

1

Rating

5.83

Should this hit the table?

Quick read before the metadata.

The final interaction score for Word Wheel is moderate. The game has a moderate level of direct confrontation, limited strategic confrontation, high interaction frequency, and minimal cooperation requirements.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 1.3

Low interaction

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 4.3

More strategic control

Table feel

The final interaction score for Word Wheel is moderate. The game has a moderate level of direct confrontation, limited strategic confrontation, high interaction frequency, and minimal cooperation requirements.

Replay value

The Word Wheel board game offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds some new content and gameplay elements, but could be improved. The game provides deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is fixed at 1.325. The game scales well with different numbers of players without compromising its appeal or balance. The easiness to learn score falls within the range of 2.5 and 7.8, indicating that the game is relatively easy to learn but still offers some depth. Overall, the Word Wheel board game has a solid replayability score of 7.85, making it a game that can be enjoyed multiple times.

Luck profile

The final luck score for Word Wheel is 8.67, indicating a low influence of luck. The game relies more on player decisions and strategy rather than random elements. Randomness has minimal impact on the game outcome, and players have substantial ability to mitigate it through strategic decisions and planning.

Overview

What ABG knows about this game

Each player makes a list of all the hidden words which can be made from the letters in the wheel linked by straight lines. When time is up the lists are compared. Words which appear on only one list are scored. The longer the word, the greater the score.

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Tom Werneck

Artists

1
Kreativbunker

Publishers

3
Heyne moses. Verlag GmbH Otto Maier Verlag

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