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Swoggle box art
Rich game profile

Swoggle

Players take turns rolling the die and writing that many letters on the crossword grid using a water-soluble marker. Each space on the grid has either a printed point value or a color that indicates points are to be determined by additional die roll(s). Players get to choose thei...

Players

1-4

Time

?-?

Age

10+

Weight

1.4

Rating

5.66

Should this hit the table?

Quick read before the metadata.

Swoggle has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is a lower emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Swoggle has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is a lower emphasis on cooperation in the game.

Replay value

Swoggle has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is average. Swoggle scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a balance between accessibility and depth. Overall, Swoggle has a good replayability score of 7.9.

Luck profile

Swoggle has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in determining the game's outcome.

Overview

What ABG knows about this game

Players take turns rolling the die and writing that many letters on the crossword grid using a water-soluble marker. Each space on the grid has either a printed point value or a color that indicates points are to be determined by additional die roll(s). Players get to choose their own letters so they never get stuck with a letter they can't use. Best New Word Game 1991 -- Games Magazine

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Mechanism

1

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Credits

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Designers

1
(Uncredited)

Publishers

1
Chieftain Products

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