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Word Jam box art

Word Jam

Players

5-12

Time

?-?

Age

10+

Weight

1.35

Rating

5.83

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 1.6

Low interaction

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction with a mix of direct and strategic confrontation, requiring occasional attention to other players' actions but minimal cooperation.

Replay value

Word Jam offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Word Jam has a strong replayability score of 7.9.

Luck profile

Word Jam has a moderate level of luck involved in the game. Random elements such as the selection of letters and the order in which they appear can impact the outcome to some extent. However, players have a significant ability to mitigate the randomness through strategic decisions and planning. The game relies more on player strategy and decisions rather than pure luck. Overall, Word Jam offers a balanced mix of luck and strategy, making it an engaging and challenging word game.

Overview

This card game consists of two decks: a deck of topics and a deck of consonants. Both decks are shuffled and five consonants are dealt. The first consonant may not be used by the players in their word but the other consonants may be used and are assigned values of one, two or three. The topic is read aloud and the players must think up a word that fits the topic and uses any or all of the permissible consonants but not the forbidden consonant. The first to think up a word announces it and totals its value. The other players then secretly decide whether anyone else can come up with a higher scoring word. Once the players have voted anyone who thinks a higher scoring can been generated has an additional twenty seconds (a sand timer is included) to announce that word. Points are scored based on who came up with the round's winning word and who voted correctly. The final round of the game has the players deciding which of two teams to join secretly. The player who comes up with the highest scoring word on each team scores the most points. The player with the most points at the end of the game is the winner.

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Editions

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Credits

Designers

1
Walter Obert

Artists

1
Gianpaolo Derossi

Publishers

2
DV Games Mayfair Games

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