Table feel
Moderate level of interaction with a good balance between direct confrontation and strategic decision-making. Players need to pay attention to each other's actions frequently, but cooperation is not a significant aspect of the game.
2004 Games Magazine Games 100 Honoree First, divide everyone into two teams. On your team's turn, one member attempts to give clues to 10 words. The cards state its "buzzword". Other team members must solve each clue by saying the phrases that includes the buzzword. Meanwhile, th...
Players
4-12
Time
?-?
Age
10+
Weight
1.18
Rating
5.78
Should this hit the table?
Moderate level of interaction with a good balance between direct confrontation and strategic decision-making. Players need to pay attention to each other's actions frequently, but cooperation is not a significant aspect of the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a good balance between direct confrontation and strategic decision-making. Players need to pay attention to each other's actions frequently, but cooperation is not a significant aspect of the game.
Buzzword has a high variability gameboard, with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. The game offers deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is good, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers enough depth to keep players engaged. Overall, Buzzword has a strong replayability score of 8.05.
Buzzword has a moderate influence of luck. While random elements like card draws play a notable role in the game outcome, players also have the ability to mitigate luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.
Overview
2004 Games Magazine Games 100 Honoree First, divide everyone into two teams. On your team's turn, one member attempts to give clues to 10 words. The cards state its "buzzword". Other team members must solve each clue by saying the phrases that includes the buzzword. Meanwhile, the other team keeps track of the time and the missed clues. Score one point for each correctly solved clue. The clue giver reads the missed clues to the other team, giving them a chance to score. First team to reach 50 points wins. Watch out! You only get 45 seconds to complete your answers to questions ranging from easy to quite difficult.
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