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When I Dream box art
2016 Ranked #1,354

When I Dream

Close your eyes and trust the table—some spirits are building your dream, some are corrupting it, and one wants the night poised perfectly between truth and nonsense.

Party Games Party Game Hidden Roles Communication Limits Storytelling

Players

4-10

Play time

20-40 min

Age

8+

Complexity

1.19/5

Rating

6.92

Easier to teach Highly interactive Light strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 4.4/5

Easier to teach

Replay value 4.1/5

High replayability

Interaction 4.9/5

Highly interactive

Player scaling 4.7/5

Scales well

Strategic depth 2.2/5

Light strategy

Player control 3.4/5

Luck-sensitive

Setup time About 5 min
Teach time About 8 min
Recommended edition When I Dream – Repos Production English second edition (2017)
See all 22 specifications

How it plays

How does it play?

Put on the sleep mask, identify dream images from a storm of one-word clues, and work out which hidden spirits are helping, misleading, or balancing the tale.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

When I Dream is a lively hidden-role word game built around the strange logic of dreams. In each round one player becomes the Dreamer, wears the included sleep mask, and listens while the other players give rapid one-word clues to a sequence of illustrated elements. Their secret roles pull in different directions. Fairies want correct guesses, Boogeymen want mistakes, and Sandmen score best when success and failure remain balanced. A two-minute timer keeps the clues flowing and prevents the Dreamer from dwelling on any one image. After the night phase, the mask comes off and the Dreamer retells the dream as a story, earning bonus points for remembering the correctly guessed elements in sequence. Then the spirits reveal themselves, score according to their agendas, and the role of Dreamer passes on. Because every clue must obey strict communication limits, even honest help can sound suspicious, while a clever saboteur can hide among plausible associations. The 110 double-sided dream cards mix hundreds of illustrations from twenty artists, so the improvised stories are rarely alike. After everyone has dreamed once, the player with the most points wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
When I Dream – Repos Production English second edition (2017) 2017 English Repos Production / US

Game and edition data

All specifications (22)

Play and group

Players
4–10
Play time
20–40 min
Age
8+
Complexity
1.2/5
App
None app Source
Player elimination
No Source

Practicalities

Setup time
About 5 min Source
Teach time
About 8 min Source
Teardown time
About 5 min Source

Campaign and continuity

Resettable
Fully Resettable Source
Save system
No save system; every dream is a short standalone round. Source
Consumable components
No consumable components. Source

Edition and product

Optional extras
Best with a larger group because the Fairy, Boogeyman, and Sandman roles create richer clue traffic. Source
Recommended edition
When I Dream – Repos Production English second edition (2017) Source
Language
English
Region
US
Availability
Observed
Current edition
No Source
Box weight
998 g Source
Box dimensions
27.5 × 27.5 × 5.5 cm Source
Consumable components
None. Source
Compatibility
Repos Production 2017 English Second Edition, Product Asmwid01; Standalone Party Game. Source
Credits and catalog connections

Credits

Designers

1
Chris Darsaklis

Artists

4
Jonathan Aucomte Eric Azagury Cyrille Bertin Loic Billiau

Publishers

1
Repos Production

Linked items

No published linked games yet.