Table feel
Dany has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.
Each player embodies a personality in DANY's head and one player will secretly be DANY’s true personality. Each turn, the Active Personality will be awarded one of five Ideas he/she will have to make the other personalities guess using Memory cards (illustrated cards). Once the c...
Players
3-8
Time
20-30
Age
16+
Weight
1.19
Rating
6.79
Should this hit the table?
Dany has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Dany has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, the game does not emphasize cooperation as much.
Dany has a high replayability score due to its high variability, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. Players have ample room to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.
Dany has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is influenced by a balanced mix of luck and strategy. Overall, Dany provides a good balance between luck and player agency.
Overview
Each player embodies a personality in DANY's head and one player will secretly be DANY’s true personality. Each turn, the Active Personality will be awarded one of five Ideas he/she will have to make the other personalities guess using Memory cards (illustrated cards). Once the cards composition is made, and after some discussion between the players, the one to the right of the Active Personality gives the answer of his/her choice and success or failure is given to all players. A new tour begins with a new Active Personality. The game ends if there is: - 6 successes: secondary personalities win, - 3 failures or if the Memory draw pile is empty: the Final Twist takes place. Players must eliminate DANY in a vote. If DANY is eliminated, the secondary personalities win, otherwise DANY wins and finally gets to live with some peace of mind.
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