allboardgames.com
Two Rooms and a Boom box art
2013 Ranked #1,233

Two Rooms and a Boom

A room-filling social deduction game where two isolated crowds trade hostages while the President and Bomber race toward opposite endings.

Party Games Bluffing Deduction Hidden Roles Team-Based Game

Players

6-30

Play time

7-20 min

Age

8+

Complexity

1.48/5

Rating

6.98

Easier to teach Highly interactive Light strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 4.2/5

Easier to teach

Replay value 4.8/5

High replayability

Interaction 5.0/5

Highly interactive

Player scaling 4.9/5

Scales well

Strategic depth 2.7/5

Light strategy

Player control 3.8/5

More strategic control

Setup time About 5 min
Teach time About 8 min
Table footprint Large
Recommended edition Two Rooms and a Boom – Tuesday Knight Games English edition (2015)
See all 27 specifications

How it plays

How does it play?

Split a crowd between two rooms, conceal the President and Bomber among secret roles, then negotiate hostage exchanges through three frantic timed rounds.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Two Rooms and a Boom is a social-deduction party game built for the size of crowd that overwhelms most tabletop designs. Every player receives a hidden character and is separated into one of two rooms. The Blue Team wants its President away from the Red Team’s Bomber when time expires; the Red Team wants them together. During each timed round, players may talk, bluff, negotiate, share colors or entire cards, elect or replace a room leader, and try to map information they cannot directly verify. At the bell, each leader sends hostages into the other room, carrying knowledge—and perhaps the crucial character—across the divide. The basic game resolves in three increasingly short rounds, while a large deck of advanced roles introduces rival objectives, conditions, linked characters, and carefully paired twists for repeat groups.

Browse all classifications

Shopping

Where to buy

Compare verified product links, then confirm the edition, shipping, and availability with the retailer.

Videos (1)

How to play

Now playing Video

Photos (4)

Game detail 1 of 4

Photo

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
Two Rooms and a Boom – Tuesday Knight Games English edition (2015) 2015 English Tuesday Knight Games / US

Game and edition data

All specifications (27)

Play and group

Players
6–30
Play time
7–20 min
Age
8+
Complexity
1.5/5
App
None app Source
Player elimination
No Source
Downtime
Low Source

Practicalities

Setup time
About 5 min Source
Teach time
About 8 min Source
Teardown time
About 5 min Source
Table footprint
Large Source

Campaign and continuity

Group continuity
Flexible Source
Resettable
Fully Resettable Source
Save system
No save system; each timed social-deduction game is standalone. Source
Scenarios
0.0000 scenarios Source
Consumable components
No consumable components; a phone or stopwatch is needed but not included. Source

Edition and product

Optional extras
Requires two separate areas whose players cannot hear one another. The advanced character deck and tutorial playsets support many group configurations. Source
Recommended edition
Two Rooms and a Boom – Tuesday Knight Games English edition (2015) Source
Language
English
Region
US
Availability
Current
Edition type
Standard Source
Current edition
Yes Source
Box weight
510 g Source
Box dimensions
22.1 × 16.0 × 6.4 cm Source
Consumable components
None. Source
Compatibility
Tuesday Knight Games Retail Edition Tkg2R1B001, Upc 866383000002; Includes Basic And Advanced Character Cards For 6–30 Players. Source
Credits and catalog connections

Credits

Designers

2
Alan Gerding Sean McCoy

Artists

1
Sean McCoy

Publishers

1
Tuesday Knight Games

Linked items

No published linked games yet.