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Turning Point box art
Rich game profile

Turning Point

Freeman's Farm and Lundy's Lane were Turning Points in the American Revolution and the War of 1812 for America in the formation the United States Army. Using the Battle Manuver system (first seen in Waterloo), this is a low complexity game designed by Richard Berg. It is a full b...

Players

2

Time

?-?

Age

12+

Weight

1.75

Rating

6.12

Should this hit the table?

Quick read before the metadata.

The game Turning Point has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

The game Turning Point has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Replay value

Turning Point has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers a fresh experience each time it is played and allows players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Turning Point has a moderate level of luck influence. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Freeman's Farm and Lundy's Lane were Turning Points in the American Revolution and the War of 1812 for America in the formation the United States Army. Using the Battle Manuver system (first seen in Waterloo), this is a low complexity game designed by Richard Berg. It is a full box game. The Battle Manuver syster game uses cards, one deck for each player (whose cards are somewhat different from those of the other player) to drive the game. Each player gets a certain number of cards each turn - often a different number for each player! - but never his full deck. The cards are used to determine movement, combat, and actions such as Counter-Attack, and Rally, among others. Players may play as many of their cards up to 5 when it’s their turn, using each card for only one of the possible three purposes. Play passes back and forth between players, until both players have used all their cards… and the turn is over. Turning Point is thus a game of card play and management, which unfolds on the historical battle map - it uses squares, rather than hexes – with the use of some large counters. This is a game of position, feint, and sudden attack with what you hope are better odds (since you don’t know what cards your opponent will play, if any, and you never know what his final strength will be). No dice are used. And there are no CRT’s. Playing time for each battle is about 2 hours, sometimes less, and the rules are only 8 pages! Balance is excellent, and because of the use of cards and their random distribution each turn, no game is the same as any other. And the game is playable solitaire (with specific rules for doing so).

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Credits

People and publishers

Designers

1
Richard H. Berg

Publishers

1
Worthington Games

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