Table feel
Tuned has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.
In Tuned, you want to get your animal band in order so that they'll be ready to play — and although you're competing for space in the practice room with another band, you can incorporate all the musicians in your quest for the right arrangement. To set up, each player takes two d...
Players
2
Time
?-?
Age
14+
Weight
1.25
Rating
6.32
Should this hit the table?
Tuned has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Tuned has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.
Tuned has a high variability gameboard with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. The game offers deep strategic possibilities and room for improvement in player strategy. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn with a good balance between depth and accessibility. Overall, Tuned has a strong replayability score of 7.85.
Tuned has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
In Tuned, you want to get your animal band in order so that they'll be ready to play — and although you're competing for space in the practice room with another band, you can incorporate all the musicians in your quest for the right arrangement. To set up, each player takes two donkeys, two dogs, two cats, and one rooster. Place the rooster on the "move a figure" action space on your side of the 3x3 game board, leaving your two "add a figure" actions exposed. On a turn, move your rooster to an open action space on your side of the board. If you choose "add", then place one of your figures on the board by following the placement rules: Place a donkey only on an empty space. Place a dog on an empty space or on an unencumbered donkey. Place a cat on an empty space or on an unencumbered dog. For a "move" action, choose an animal on the game board and move it to a new location while following the placement rules. You can move a portion of a stack; you cannot reverse the opponent's previous move. As soon as a player creates an orthogonal or diagonal row with three of the same animals on top, that player wins. If a player is forced to add an animal (because their rooster occupies the lone "move" action) but cannot, they lose.
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