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Trippples box art
Rich game profile

Trippples

Trippples is played on a 8×8 board as opponents race from one corner to the other. On the board are placed, in a pre-movement round, tiles with three arrows which point to three of the eight surrounding spaces. Each player plays these tiles alternatively until they have all been...

Players

2-4

Time

?-?

Age

8+

Weight

2.11

Rating

5.78

Should this hit the table?

Quick read before the metadata.

Trippples has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.7

More strategic control

Table feel

Trippples has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Replay value

Trippples offers a high level of variability in its gameboard, with multiple paths to victory and random elements. The presence of expansions adds further content and gameplay elements. The game provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is moderate, and the game scales well with different numbers of players. While the easiness to learn score is average, the overall replayability score for Trippples is 7.95, indicating a good level of replay value.

Luck profile

Trippples has a moderate level of luck influence. While random elements do have an impact on the game outcome, players have substantial ability to mitigate this through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome.

Overview

What ABG knows about this game

Trippples is played on a 8×8 board as opponents race from one corner to the other. On the board are placed, in a pre-movement round, tiles with three arrows which point to three of the eight surrounding spaces. Each player plays these tiles alternatively until they have all been played. Movement is made by following the arrows, and avoiding the neutral zone in the middle. The game ends when one player reaches his goal or when both players cannot make legal moves. The key game mechanism is that your move options are determined not by the three arrows on the tile under your (transparent) game piece, but by those under your opponent's piece. Thus, each move is chosen to try and limit your opponent's next as well as to try and guarantee yourself a good selection of choices. This adds an element of bluff and second-guessing to the game. The rules also include some variations to the two-player game that make the game easier or harder to finish.

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Editions

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Edition Year Language Publisher / Region
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Rules, aids, translations

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Credits

People and publishers

Designers

1
William T. Powers

Artists

1
(Uncredited)

Publishers

3
Aladdin Benassi Enterprises Das Spiel

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