Table feel
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Invers is a two-player abstract game in which players alternately slide tiles out of a 6x6 grid and flip them over. One face is plain red or yellow, the other is a red or yellow dot. On your next turn you push the inverted tile into the grid, forcing another tile out. You only in...
Players
2
Time
?-?
Age
7+
Weight
1.7
Rating
6.02
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Invers has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.
Invers has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Invers is a two-player abstract game in which players alternately slide tiles out of a 6x6 grid and flip them over. One face is plain red or yellow, the other is a red or yellow dot. On your next turn you push the inverted tile into the grid, forcing another tile out. You only invert the tiles once to show the dot side and you cannot slide out the opponent's dot. Gradually the board locks up, unless you start sliding out your own flipped tiles. Winner is the first to invert all their tiles, or have the most flipped when no further moves are possible.
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