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Tricksters box art
Rich game profile

Tricksters

Tricksters is a fast paced card game for 1-4 players (or up to eight with two copies) held in a mystical world populated by cute crazy creatures, the Annukuhs, created by dark and light energy. In the game, players must seek and absorb only light or only dark energy. If a player...

Players

1-8

Time

10-20

Age

10+

Weight

2.25

Rating

5.63

Should this hit the table?

Quick read before the metadata.

Tricksters has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Tricksters has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

Tricksters offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with room for improvement in strategy, resulting in a solid replayability score of 7.9.

Luck profile

Tricksters has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While some strategic decisions can influence the outcome, luck still plays a significant role. The game has a balanced mix of luck and strategy, with the game outcome being determined by both player decisions and luck.

Overview

What ABG knows about this game

Tricksters is a fast paced card game for 1-4 players (or up to eight with two copies) held in a mystical world populated by cute crazy creatures, the Annukuhs, created by dark and light energy. In the game, players must seek and absorb only light or only dark energy. If a player would gain the other type of energy, they get farther from winning; but any side can win. Energy is obtained by favoring a race of Annukuh each round. Cards are placed in a general pool made by all players and revealed once each round. So, the longer the game, the fastest the Annukuh will collect energy. Choose your side carefully, and don't be outrunned by the other players!

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

2
William Burgos Juan Ramos

Artists

2
Irene Aretia Jaime Hernández

Publishers

1
Aether Tower

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