Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Thirty-One is a card game that can be played with a standard deck of playing cards. In 31, players try to be the last one standing over a series of rounds. To begin a round, 3 cards are dealt to each player with a final card flipped over to form the draw pile. On a player's turn,...
Players
2-7
Time
10-45
Age
13+
Weight
1.33
Rating
5.55
Should this hit the table?
Moderate level of interaction with a mix of direct and strategic confrontation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation.
Thirty-One has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers fresh experiences each playthrough and allows players to improve their strategies over time.
The final luck score for Thirty-One is 6, indicating a balanced mix of luck and strategy. The game outcome is influenced by both random elements and player decisions. Randomness, such as card draws, has a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. Overall, luck plays a significant role, but player strategy also plays a crucial part in determining the game's outcome.
Overview
Thirty-One is a card game that can be played with a standard deck of playing cards. In 31, players try to be the last one standing over a series of rounds. To begin a round, 3 cards are dealt to each player with a final card flipped over to form the draw pile. On a player's turn, they can swap a card in their hand with the top card from the draw pile or discard pile, with the intention of getting a score in their hand bigger than at least 1 player's hand. When you think you have a hand bigger than someone else's hand, you can choose to knock and end your turn, signalling the end of the round. Each player will get 1 final turn to improve their hand, and then everyone will flip their cards over. Hands are scored as following: Aces are worth 11, Court cards are worth 10, and all other cards are worth their numerical value. All players are trying to collect a hand value of 31 (or the nearest to it) in the same suit. The only exception is a set of 3 of the same card in 3 different suits, which is worth 30.5, therefor beating a hand worth 30, but not 31. The largest hand you can have is a 31, which would be comprised of an ace, and two cards worth 10, all of the same suit. Whoever has the lowest hand value in a round loses 1 of their 5 lives. However, if the player who has the worst hand was the player who knocked, they lose 2 lives. If a player receives 31 before a player has knocked, the round instantly ends and all other players lose a life. If a player receives 31 on their final turn after another player has knocked, the player reveals it, all other players lose a life, and the round continues. This means potentially a player could lose all their lives in a single round, by knocking, and having everyone else receive a 31. Alternatively in a 4 player game, if they knock and 3 players have 31, they would lose 3 for each 31, and their last 2 for having the lowest score of the bunch. Rounds will continue till only one player still has lives. That player is the winner. Thirty-One is often played as a betting game, where their lives are tracked by folding the 4 corners of a $5 or $10 bill for the first 4 lives, then throwing the bill in the centre after their final live is lost. The overall winner gets all the money in the centre. —user summary
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