Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
Players
3-5
Time
?-?
Age
10+
Weight
1.38
Rating
5.57
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation.
Tricks has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is moderate. Tricks scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn score, making it accessible to a wide range of players. Overall, Tricks has a strong replayability score of 8.15.
Tricks has a moderate influence of luck. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Random elements have minimal impact, and players have substantial ability to mitigate randomness through strategic decisions and planning.
A card game. A game consists of two hands. In each hand, players buy 8 cards, bid, play their cards,then score. There are rules for buying cards even from opponents. Scoring is based on a bid card that tells you what the value of a bid will be. An example would be. Bid 5 win 3 = score 30 points, because the bid card shows that for any bid which results in (+ or - 2) of the bid scores the bid times 6.
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