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????!! (hii Fuu!!) box art
Rich game profile

????!! (hii Fuu!!)

????!! (Hii Fuu!!) is a trick-taking game from Japan in which the aim is to win exactly two of the nine tricks as late as possible. There are two main features: the scoring system and the choice of the initial hand. This makes for an exciting trick-taking game that can be enjoyed...

Players

4-5

Time

20-25

Age

10+

Weight

1.33

Rating

7.11

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

The game has a high degree of variability and strategic depth, with good scalability and expansions available. It may take some time to learn, but offers a fresh and engaging experience with each playthrough.

Luck profile

The final luck score for ????!! (hii fuu!!) is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

????!! (Hii Fuu!!) is a trick-taking game from Japan in which the aim is to win exactly two of the nine tricks as late as possible. There are two main features: the scoring system and the choice of the initial hand. This makes for an exciting trick-taking game that can be enjoyed from the beginning to the end of the game. The scoring system: if you do not score exactly two tricks, you score zero points. If you score three tricks, you are eliminated from the round and score zero points. If you score only zero or one trick at the end of the round, you score zero points. This can be a nerve-wracking dilemma. How to choose your initial hand: Unlike most trick-taking games, the initial hand is decided by discarding a relatively large number of cards from the hand dealt. Each player's intentions are intertwined and each session can be different. ????!! ?9???????????2???????????????????????????????????? ?????????????????????????????????????????????????????????????????????????????????? ?????????2???????0???????????3??????????????????????0??????????0 or 1??????????0????2??????????????????????????????????????????????????? ????????????????????????????????????????????????????????????????????????????????????????????????? publisher's summary

Category

1

Mechanism

1

Media

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Editions

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Credits

People and publishers

Designers

1
Yozaemon Matumoto (??????)

Artists

1
??? ?? (Tori Hasegawa)

Publishers

1
Thomasson Toys (??????)

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