Table feel
Tides has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.
Take a stroll along the beach. Feel your toes digging into the sand. Discover a world of beautiful objects just waiting to be found. Whether you're picking up driftwood for your sculptures or sea glass for earrings, let Mother Nature be your muse as you follow the tides. Tides is...
Players
1-2
Time
?-?
Age
8+
Weight
1.4
Rating
6.86
Should this hit the table?
Tides has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Tides has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.
Tides has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. Tides scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, providing a good balance between accessibility and depth. Overall, Tides has a strong replayability score of 7.7.
Tides has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Take a stroll along the beach. Feel your toes digging into the sand. Discover a world of beautiful objects just waiting to be found. Whether you're picking up driftwood for your sculptures or sea glass for earrings, let Mother Nature be your muse as you follow the tides. Tides is a game about collecting items from a beach. The goal is to score as many points as you can by making the most interesting sets of items. The tide is always changing; you never know what you’ll find on the beach! Take cards from the row during LOW TIDE to collect items from the beach. During HIGH TIDE, flip the double-sided cards; the back side has scoring conditions. Score a set in either LOW or HIGH TIDE, by combining items you collected with a scoring card. Play until someone reaches 50 points. Finish the current low tide/high tide cycle. The player with the highest score wins!
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