Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Collect transport cards, claim short bus routes across 1970s London, complete destination tickets, and connect full districts for valuable regional bonuses.
Core mechanisms
Key systems that shape the decisions players make.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Network and Route Building
Create connected routes that improve reach, delivery, control, or scoring.
Set Collection
Gather related items that become more valuable when scored together.
Open Drafting
Select cards or items from a shared face-up display.
Read the full game description
Ticket to Ride: London compresses the familiar route-building series into a ten-to-fifteen-minute tour of the capital. Each player receives seventeen double-decker buses and chooses among three actions: draw transport cards, spend a matching set to claim a route, or draw new destination tickets. Completed tickets score while failed connections subtract points, and linking every landmark in a numbered district earns an extra bonus. When a player falls to two buses or fewer, everyone takes one final turn. The small map keeps every card draw relevant and makes contested links feel urgent without losing the welcoming rhythm of Ticket to Ride.