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Stumblewood box art

Stumblewood

Players

2-6

Time

?-?

Age

10+

Weight

1

Rating

5.70

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Stumblewood has a moderate level of direct confrontation and strategic depth in confrontation. Players need to pay attention to each other's actions frequently. While there is some level of cooperation required, it is not the main focus of the game. Overall, Stumblewood has a good level of player interaction.

Replay value

Stumblewood has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. It offers fresh experiences each time it is played and allows players to improve their strategies over time. The game's player interaction score is average, and it has a moderate learning curve.

Luck profile

Stumblewood has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with the outcome being influenced by both player decisions and luck factors.

Overview

Guided by their neighbor, each player in Stumblewood has thirty seconds to get out of a dangerous forest. The further you go, the more new traps you must face: Hold the knife in front of you to clear the cobwebs, pinch your nose to cross the river, throw a bone to keep the wolf away... Whoever gets lost or falls into a trap must begin again from the starting point, and at the end of the allotted time, the next player gets to try their luck. Keep your cool and memorize your route so that you don't make mistakes when your turn comes around again! The first player who manages to leave the forest returns home and wins the game.

Category

2

Mechanism

1

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

2
Charles Bossart Sébastien Darras

Artists

1
Jonathan Aucomte

Publishers

1
Gigamic

Linked items

No linked items imported yet.