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Face De Bouc box art
Rich game profile

Face De Bouc

You will meet many new characters in Face de bouc, but alas, they have no names and must be given titles by those around the table. Whoever can best remember these titles when meeting them again will score well. On a first pass through the deck, as players reveal the character ca...

Players

2-7

Time

?-?

Age

6+

Weight

1

Rating

6.36

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Face de Bouc has a high variability gameboard, offering different experiences each time it is played. The game also has good strategic depth, allowing players to improve their strategy over time. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game scales well with different numbers of players and has moderate ease of learning. Overall, Face de Bouc has a strong replayability score of 7.9.

Luck profile

Face de Bouc has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have a substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

What ABG knows about this game

You will meet many new characters in Face de bouc, but alas, they have no names and must be given titles by those around the table. Whoever can best remember these titles when meeting them again will score well. On a first pass through the deck, as players reveal the character cards they take turns making up names for them — Mister Watermelon Head, Cake Trunk, etc. — then they shuffle the characters together once again. Whenever a character is revealed, the first player to state the correct name claims all of the cards in the stack; if no one remembers the name, the player who flipped the character gives it a name, then the next player flips a new card on top of the present one. Once all the cards have been claimed, whoever has the most cards wins!

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Alena Lebedeva

Artists

1
Nadegda Fedotova

Publishers

2
Cocktail Games Happy Baobab

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