ABG All Board Games
Stellar Conflict box art
Rich game profile

Stellar Conflict

Stellar Conflict is a fast-paced space combat game with real-time elements set in the Among the Stars Universe. In this game, which reimplements the James Ernest and Tom Jolly design Light Speed, players take over the role of an alien race taking part on a space battle. Each play...

Players

2-4

Time

?-?

Age

10+

Weight

1.25

Rating

6.46

Should this hit the table?

Quick read before the metadata.

Stellar Conflict has a high level of direct confrontation and strategic depth. Players frequently interact and must be aware of each other's strategies. However, there is limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Stellar Conflict has a high level of direct confrontation and strategic depth. Players frequently interact and must be aware of each other's strategies. However, there is limited emphasis on cooperation.

Replay value

Stellar Conflict has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and provides room for players to improve their strategy over time. The player interaction score is average, and the game adapts well to different player counts. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Stellar Conflict has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Stellar Conflict is a fast-paced space combat game with real-time elements set in the Among the Stars Universe. In this game, which reimplements the James Ernest and Tom Jolly design Light Speed, players take over the role of an alien race taking part on a space battle. Each player has their own fleet and based on the size of the battle, they choose which ships will be deployed for combat (deployment phase). Each race has its own power and abilities which grants it different advantages in combat. After both players have deployed their forces in this time-limited real-time phase, the combat phase begins. The Combat Phase lasts a random number of Rounds based on which ships have been deployed on the battlefield. Each Round, different ships fire their weapons and perform their abilities trying to destroy enemy ships and/or complete objectives. Stellar Conflict offers a more advanced, deeper alternative to Light Speed. Each race has its own fleet of different ships and abilities guaranteed to offer lots of replayability.

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Commerce mapping

Buying signals

No commerce mappings imported yet.

Credits

People and publishers

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.