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Springvikarierna box art
Rich game profile

Springvikarierna

Springvikarierna is a boardgame where players take the role of Gig-workers competing for the scarce jobs. Main mechanic is hidden auction (how desperate are you today?). Then different life- and work-related events can trigger, sometimes making you choose from options. The two re...

Players

2-6

Time

?-?

Age

12+

Weight

2

Rating

7.25

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with frequent interaction among players. Limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction among players. Limited emphasis on cooperation.

Replay value

Springvikarierna offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a good replayability score of 7.9.

Luck profile

The final luck score for Springvikarierna is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Springvikarierna is a boardgame where players take the role of Gig-workers competing for the scarce jobs. Main mechanic is hidden auction (how desperate are you today?). Then different life- and work-related events can trigger, sometimes making you choose from options. The two resources of the game is HEALTH and MONEY that needs to be balanced. The players who can pay the rent at end of game without "hitting the wall" wins. (So no explicit win criteria, however there are some options in the rulebook for this if you want to play it fully competitive.) —description from the designer

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