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Creature College box art
Rich game profile

Creature College

To win the coveted Creature College Cup, you must collect more victory points than your opponents. Victory points (VPs) can be won by collecting creatures, completing missions, building your research lab, and smacking down your enemies! Creature College is played in three univers...

Players

2-6

Time

?-?

Age

8+

Weight

2.14

Rating

5.91

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction

Teach 2.6

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction

Replay value

Creature College has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the presence of impactful expansions and deep strategic possibilities. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the overall replay value makes it worth the investment.

Luck profile

The final luck score for Creature College is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

What ABG knows about this game

To win the coveted Creature College Cup, you must collect more victory points than your opponents. Victory points (VPs) can be won by collecting creatures, completing missions, building your research lab, and smacking down your enemies! Creature College is played in three university terms: Spring, Autumn and Winter. Each term consists of three bidding rounds and one battle round. At the end of twelve rounds the game ends and the player with the most VPs wins. To start the game, every player takes a player mat, a set of bidding tokens, and playing pieces in their color. Three ability cards are then dealt to each player from which they can choose one. The ability cards allow them to personalize their player a little. The ability card sits face up in the space provided on the player mat. They then take three missions and again choose one. The missions come in 15, 20 and 25 VP types and show a set of cards the player must collect to complete the mission. The mission card sits face down in the space provided on the player mat. In the bidding round, a number of creature cards are laid face up in the play area (determined by number of players). The players bid in player order (determined by who bid highest in the previous bidding round) if someone is outbid they have to move to a different creature card. Once all bidding has been completed, the players roll two dice and either take research lab cards to fill their research lab slots or battle cards to help them in battle. If Kevin the Giga-Pig has turned up during the bidding phase, all players must now try and battle Kevin. After three bidding rounds, there is a battle round. In player order, players now fight the players either side of them by choosing one or more cards in a single suit, tapping the card (by turning it 90ยบ) and choosing to fight right or left players first. Battle cards may be added in each battle separately, and if the attacking player wins, they get green gems; if they lose, red gems.

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