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Slash: Romance Without Boundaries box art
Rich game profile

Slash: Romance Without Boundaries

Slash: Romance without boundaries is a card-based party game in which players compete to create the best romantic fan fiction pairing. Everybody gets a hand of their favorite characters from pop culture, history, and literature. The matchmaker selects one from her hand and places...

Players

3-9

Time

?-?

Age

14+

Weight

1.14

Rating

6.43

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

The game slash: romance without boundaries has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good adaptability to different player counts. It offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Slash: Romance Without Boundaries is 6. The game has a balanced mix of luck and strategy, with random elements having a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

What ABG knows about this game

Slash: Romance without boundaries is a card-based party game in which players compete to create the best romantic fan fiction pairing. Everybody gets a hand of their favorite characters from pop culture, history, and literature. The matchmaker selects one from her hand and places it face up on the table. For a bit more storytelling, the matchmaker can request that each player narrate some portion of the relationship they are attempting to create. Maybe it's the first date, or their wedding day, or the moment when they realized they belonged together. Each player in turn selects a possible 'ship for that character using a card from their hand, narrating as necessary and hoping that the matchmaker chooses theirs — but if she doesn't, you can always narrate the tale of this destined connection to win the favor of the table and overrule the matchmaker. Play continues until one player has accumulated 20 points worth of characters.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Glenn Given

Publishers

2
(Web published) Games by Play Date

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