Table feel
Skyward has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Skyward is a strategy card drafting game of control versus opportunity for 2-4 players. After generations of turmoil, the four factions have finally put their differences aside to work together for a better tomorrow. As a commitment to this alliance, the world’s first airborne ci...
Players
2-4
Time
30-45
Age
12+
Weight
1.93
Rating
6.54
Should this hit the table?
Skyward has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Skyward has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Skyward has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.
Skyward has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Skyward is a strategy card drafting game of control versus opportunity for 2-4 players. After generations of turmoil, the four factions have finally put their differences aside to work together for a better tomorrow. As a commitment to this alliance, the world’s first airborne city, named Skyward, is to be built above the intersecting borders of the four realms. Tasked with building this new city, you and other cultural luminaries vie for control by becoming the Warden, and ultimately declared “Founder of Skyward”. In Skyward, the Warden deals cards from the central deck and splits them into piles however they see fit. Each player chooses a pile, providing them with buildings and resources. However, being the Warden is a double edged sword. While you wield the power of the split, everyone else gets to choose first, leaving you with the remaining pile. Skyward is played over several rounds. Each round starts with The Split, followed by individual player turns. The goal of the game is to launch a combination of buildings that yield the most Victory Points. The end game is triggered when any player launches their 6th building or the central deck is emptied. Complete the current round as you would normally, then complete one final split. The player with the most Victory Points wins the game.
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