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Seimi In The Super Crazy World box art
Rich game profile

Seimi In The Super Crazy World

A girl is lost in the Super Crazy World. Players will need to fight monsters to help her get out! Each turn, players will be drawing a card and playing cards. The player who has the most effective attack takes the highest point monster. The player with the most points at the end...

Players

2-5

Time

?-?

Age

9+

Weight

1.83

Rating

6.25

Should this hit the table?

Quick read before the metadata.

Moderate interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but there is limited emphasis on cooperation.

Replay value

Seimi in the Super Crazy World offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game also provides deep strategic possibilities, allowing players to improve their strategies over time. While the player interaction score is average, the game scales well with different numbers of players without compromising its appeal or balance. The easiness to learn score is moderate, making it accessible to a wide range of players. Overall, Seimi in the Super Crazy World has a strong replayability score of 7.8 out of 10.

Luck profile

The final luck score for Seimi in the Super Crazy World is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with the outcome being influenced by both player decisions and luck.

Overview

What ABG knows about this game

A girl is lost in the Super Crazy World. Players will need to fight monsters to help her get out! Each turn, players will be drawing a card and playing cards. The player who has the most effective attack takes the highest point monster. The player with the most points at the end of the game wins.

Category

1

Type

1

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Credits

People and publishers

Designers

1
Reiner Knizia

Publishers

1
?????????(TendaysGames)

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