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Scream Machine box art
Rich game profile

Scream Machine

Players compete to draw the most customers to their amusement park by building attractions. Description from the back of the box: "Summertime is here, and amusement park barons are competing for the mad throngs of customers looking for excitement. But what do these customer want?...

Players

3-6

Time

?-?

Age

7+

Weight

1.54

Rating

5.97

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Scream Machine has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The player interaction score is average, but the overall replay value is still strong. The game is relatively easy to learn, making it accessible to a wide range of players.

Luck profile

Scream Machine has a moderate influence of luck. Random elements like dice rolls and card draws play a notable but not exclusive role in determining the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. Overall, the game has a balanced mix of luck and strategy, with neither element dominating the gameplay.

Overview

What ABG knows about this game

Players compete to draw the most customers to their amusement park by building attractions. Description from the back of the box: "Summertime is here, and amusement park barons are competing for the mad throngs of customers looking for excitement. But what do these customer want? Do you build the "Barf and Twirl" or go all out to build "The Scream Machine"? Players compete for the crowds by building differing styles of rides, trying to cater to the fickle fans of amusement parks. Which rides do they like? Coasters? Water rides? Or do they just go to the park for the food?" With cover and interior artwork by the critically-acclaimed Aaron Williams, creator of Nodwick, Scream Machine comes with two decks of cards, wooden pieces, a scoring chart, and a short set of rules that can have players playing within 10 minutes.

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Editions

Versions and regional releases

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Files and documents

Rules, aids, translations

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Commerce mapping

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Credits

People and publishers

Designers

1
Joe Huber (I)

Artists

1
Aaron Williams

Publishers

1
Jolly Roger Games

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