Table feel
Gracias has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not emphasize cooperation as much.
The deck contains 6 kinds of cards. On each turn a player will take a stack of 3 cards (1 hidden and 2 visible) and keep one hidden and one visible card. The second visible card will be given to another player. At the end of the round, the player with the largest stack of cards i...
Players
3-6
Time
?-?
Age
9+
Weight
1.21
Rating
5.55
Should this hit the table?
Gracias has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not emphasize cooperation as much.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Gracias has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, the game does not emphasize cooperation as much.
Gracias has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort.
Gracias has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.
Overview
The deck contains 6 kinds of cards. On each turn a player will take a stack of 3 cards (1 hidden and 2 visible) and keep one hidden and one visible card. The second visible card will be given to another player. At the end of the round, the player with the largest stack of cards in each color will not score points for those cards, while all other players will score points for those cards.
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
No media imported yet.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.