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Savage Bowl: Trick Taking Game box art

Savage Bowl: Trick Taking Game

Players

4-5

Time

?-?

Age

10+

Weight

1.5

Rating

7.78

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.

Replay value

The Savage Bowl: Trick Taking Game has a high degree of variability in its gameboard, with multiple paths to victory and variable setups. The availability of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is moderate, providing a balanced level of interaction. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, the Savage Bowl: Trick Taking Game has a strong replayability score of 7.8, making it a highly replayable board game.

Luck profile

The final luck score for Savage Bowl: Trick Taking Game is 6. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

?SAVAGE BOWL” is a trick-taking game with the theme of fictitious sports in the reptilian world. At the SAVAGE BOWL, fierce competition for the ball unfolds. The goal of the spectators is not to "score a splendid goal", but to "score a clever and bold rough play". ? In the first half of the round, you will be greeted with loud applause for your cleverness in stealing the referee's attention and making rough plays. The referee also gives up in the second half of the round when the crowd's voltage is at its peak. Let's make a bold rough play!! But be careful... Excessive rough play will get noticed by the referee and get you kicked out.

Category

1

Mechanism

1

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Credits

Designers

1
URiO

Artists

1
??? ?? (Tori Hasegawa)

Publishers

1
???????? (Burekeke Games)

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