Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Rehearse, gig, promote, sign a record deal, and push your luck after hours as an unknown musician chasing fame through 1977.
Core mechanisms
Key systems that shape the decisions players make.
Push Your Luck
Choose whether to secure current gains or risk them for a larger reward.
Worker Placement
Commit limited workers to action spaces before opponents occupy them.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Set Collection
Gather related items that become more valuable when scored together.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Events
Triggered events alter the shared state, rules, or available choices.
Read the full game description
It is April 1977, and your aspiring musician has nine months to become a star. Assign your schedule across daytime, evening, and after-hours worker-placement spaces to improve chops, reputation, and songs; book gigs; promote your act; land a record contract; and collect royalties. Character powers and personal goals create distinct career paths, while event cards keep the year unpredictable. Candy can stretch a day into another action, but overindulgence carries consequences. Reach 50 fame early or play through December, then add bonuses to crown the hottest new artist.