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Rewordable box art
Rich game profile

Rewordable

Description from the designers: Rewordable is a game for 2-8 players that uses a custom-designed 120-card deck of one-, two- and three-letter sequences. The goal of the game is to have the biggest lexicon of words at the end of the round. Players take turns making words, using at...

Players

2-8

Time

20-30

Age

8+

Weight

1.5

Rating

6.45

Should this hit the table?

Quick read before the metadata.

Moderate interaction

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 1.6

Low interaction

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate interaction

Replay value

The game Rewordable has a high replayability score of 7.8, indicating a great degree of variability, strategic depth, and adaptability to different player counts. The game offers fresh experiences each time it is played, with the presence of expansions adding new content and gameplay elements. Players have ample room to improve their strategy over time, and the game is easy to learn while offering a satisfying depth of gameplay.

Luck profile

The final luck score for Rewordable is 5.67. This indicates that the game has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

What ABG knows about this game

Description from the designers: Rewordable is a game for 2-8 players that uses a custom-designed 120-card deck of one-, two- and three-letter sequences. The goal of the game is to have the biggest lexicon of words at the end of the round. Players take turns making words, using at least one card from their hand. Players may also add onto their own already constructed words, or steal words from other players, optionally using cards from a common pool. Sixteen "Rewardable" tokens also rotate into play during the game, giving players a changing set of goals, potential strategies, and bonuses every turn. Each round uses a random subset of 60 cards from the deck, ensuring a fresh linguistic experience from one game to the next.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

3
Allison Parrish Adam Simon Tim Szetela

Publishers

1
(Self-Published)

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