Table feel
Moderate interaction
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate interaction
Rest in Peace: The Asylum has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.
Rest in Peace: The Asylum has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
The ruins of the old Orphan Asylum have mouldered on the hill outside town for as long as anyone can remember. But tales of the foul deeds once performed there live on. It is whispered that some foul spirit lingers, tied to a curse and unable to depart. Maybe one day somebody will have the pluck and luck to find the cursed relic and remove it from the asylum, releasing the ghost to rest in peace. Maybe that day is today. And maybe that somebody is you... The Asylum is a small dice-based solitaire game. Each time a room is entered for the first time, a relic is found and dice are assigned for future moves. The player must complete three tasks to gain the clues that will identify the cursed relic. Then they must get that relic and escape from the asylum, all using the limited dice rolls available. Extra rolls are available by locking the room, but this shuts down the possibilities for future movement. And once the ghost is alerted to your presence it comes after you. If you get caught or trapped then you lose the game. —description from the designer
No media imported yet.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.
No linked items imported yet.