Table feel
Renfield has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
This is a strange trick taking/gambling game. Each card has 4 traits, rank (1-17), suit (tools, parts, stones), bugs (0-6) and a dollar cost (0-5). The game is played in hands of six rounds. Six cards are dealt to each player then setting the order of suit hiarchy is bid on. The...
Players
4-7
Time
?-?
Age
10+
Weight
1.35
Rating
5.77
Should this hit the table?
Renfield has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Renfield has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Renfield has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.
Renfield has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.
Overview
This is a strange trick taking/gambling game. Each card has 4 traits, rank (1-17), suit (tools, parts, stones), bugs (0-6) and a dollar cost (0-5). The game is played in hands of six rounds. Six cards are dealt to each player then setting the order of suit hiarchy is bid on. The highest bidder puts his money in the pot and sets the suit order. The top bidder then plays a card and everyone must follow suit if possible. The winner of the trick takes the cards and check for dollar amounts. This must be paid to the pot. He then leads the next trick. A player may fold instead of playing if he has won at least one trick with a bug. He is out for the rest of the round and can not win the hand. After six rounds have been played the winner of the hand is the person who has taken the fewest bugs more then zero. Take the pot and dealer moves clockwise. Like poker there is no end of the game. It is when everybody chooses to quit.
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