Table feel
Pyramis has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Play is on the three sides of a tetrahedron with players alternately placing a single, square tile in their colour. Tiles must stack from the bottom of the tetrahedron and gradually move up the sides. The object is to place a set of exactly five of your tiles in a connected seque...
Players
2
Time
?-?
Age
8+
Weight
2.33
Rating
6.08
Should this hit the table?
Pyramis has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Pyramis has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Pyramis has a high variability gameboard and expansions available, offering different experiences each time it is played. It also provides deep strategic possibilities and adapts well to different player counts. While it may take some time to learn, the overall replayability score is good, making it a game worth playing multiple times.
Pyramis has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Play is on the three sides of a tetrahedron with players alternately placing a single, square tile in their colour. Tiles must stack from the bottom of the tetrahedron and gradually move up the sides. The object is to place a set of exactly five of your tiles in a connected sequence. This sequence may "wrap around" the edges of the tetrahedron. 1991 Mensa Select
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
No media imported yet.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
No commerce mappings imported yet.
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.