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Steppe box art
Rich game profile

Steppe

Abstract played on a board of 5 x 5 squares. Each player has thick, wooden tiles that cover 1, 2 or 3 linear squares plus three neutral tiles. The tiles score 1, 5 or 10 points respectively, with the neutrals worth zero. Like Domain, Cathedral and others, players alternate to fil...

Players

2

Time

?-?

Age

10+

Weight

2.33

Rating

6.37

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Steppe has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. Although it may not be the easiest game to learn, it offers a rewarding and fresh experience each time it is played.

Luck profile

Steppe has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Abstract played on a board of 5 x 5 squares. Each player has thick, wooden tiles that cover 1, 2 or 3 linear squares plus three neutral tiles. The tiles score 1, 5 or 10 points respectively, with the neutrals worth zero. Like Domain, Cathedral and others, players alternate to fill up the lowest "level" of the game board. The last player to play on the first level starts level 2, the same goes for level 3. Upper level tiles can only be played covering the player's color or neutral tiles. Levels are scored as they are completed, with a multiplier of the level number (1,2,3). The original game came with game board (signed and numbered by the author), rules, a scorepad and golf pencil, plus the following tile distributions: Player sets (blue and white) each have 15 "ones" (one square) 5 "fives" (2 squares) 3 "tens" (3 squares) 7 Neutral red tiles (one square) ___________________________ The TSR version (with plastic tiles): Player sets (blue and red) each have 15 "ones" (one square) 5 "fives" (2 squares) 3 "tens" (3 squares) 6 Neutral white tiles (one square)

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
David M. Rea

Artists

1
Lori Svikel

Publishers

2
DMR Games Tactical Studies Rules (TSR)

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