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Poison box art

Poison

Players

3-6

Time

?-?

Age

8+

Weight

1.19

Rating

6.45

Fit

Teach 2.6

Teaching signal

Replay 3.8

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

Poison has a high variability gameboard, good expansions available, deep strategic depth, moderate player interaction, good scalability, and moderate easiness to learn. Overall, it offers a highly replayable experience.

Luck profile

The game of Poison has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by a balanced mix of luck and strategy.

Overview

In Poison, also available over the years as Friday the 13th and Baker's Dozen, players try to avoid overflowing cauldrons in the middle of the table, which means you take the cards from the central playing area. The more you take, the worse your score — unless you manage to take the most of one suit, in which case you get to throw those cards away! In a round, each player gets a hand of cards, with the cards coming in three suits that have values from 1 to 7 and a fourth "joker" suit in which all the cards have a value of 4. On a turn, a player discards a card from her hand onto a pile of the appropriate color (with jokers being playable on any pile) and gives the sum of all cards now in that pile. If the sum is higher than 13, then the player must first take all of the cards already in the pile, leaving only her card behind. The round ends once all the cards have been played, then players compare how many cards they have in each of the three suits; whoever has the most cards throws them away, while everyone else scores 1 penalty point per card. Each joker is worth 2 penalty points. Whoever has the fewest penalty points after each player has started a round once wins!

Category

1

Mechanism

1

Type

1

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Reiner Knizia

Artists

4
Jessica R. E. Bethke Design Edge Paul Herbert Kugatsuhime

Publishers

1
Playroom Entertainment

Linked items

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