Table feel
Moderate level of player interaction with a good balance of direct and strategic confrontation. Players need to frequently pay attention to others' actions and react accordingly. Limited emphasis on cooperation.
From the publisher: On behalf of the all-powerful pharaoh, the best architects of their time are building pyramids as burial grounds for the divine king. However, a battle between the master builders erupts: who constructs the biggest, most beautiful and magnificent pyramids? Env...
Players
2-4
Time
?-?
Age
10+
Weight
1.48
Rating
5.84
Should this hit the table?
Moderate level of player interaction with a good balance of direct and strategic confrontation. Players need to frequently pay attention to others' actions and react accordingly. Limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of player interaction with a good balance of direct and strategic confrontation. Players need to frequently pay attention to others' actions and react accordingly. Limited emphasis on cooperation.
oh, pharaoh! has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a good balance between depth and accessibility. Overall, oh, pharaoh! has a strong replayability score of 7.79 out of 10.
Oh, Pharaoh! has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
From the publisher: On behalf of the all-powerful pharaoh, the best architects of their time are building pyramids as burial grounds for the divine king. However, a battle between the master builders erupts: who constructs the biggest, most beautiful and magnificent pyramids? Envy and conspiracy are the order of the day and thus the architects make life difficult for each other. Each player tries to erect as many high-quality pyramids as possible. The player whose turn it is receives a new building card. He then can swap cards with the other players. He or she may then lay down cards to a pyramid or continue building at a pyramid already in progress. A pyramid is created when it consists of at least two rows of cards on top of each other. Each row consists of building cards with the same number. The row on top always has fewer cards than the ones below. The result is a continuous row of numbers from top to bottom. When it's their turn, players have to decide if they want to have their pyramids evaluated. The cards will then be taken away and the number of points marked down. Apart from the building cards, there are "thieves" with whom one can steal cards out of other player's pyramids, "tax collectors" who steal hand held cards and the "pharaoh" who can prevent these actions from taking place!
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