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Nonsense Classic box art
Rich game profile

Nonsense Classic

This is the published version of what is really a public domain game. Players tell a story with specific theme, and must use certain words within that story. The other players guess which words they had to use. This game is also known as Bla Bla Bla. In 2010, persuaded by repeate...

Players

3-8

Time

?-?

Age

8+

Weight

1.2

Rating

6.10

Should this hit the table?

Quick read before the metadata.

The final interaction score for Nonsense Classic is 7.2 out of 10. This indicates a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.3

Luck-sensitive

Table feel

The final interaction score for Nonsense Classic is 7.2 out of 10. This indicates a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

Nonsense Classic has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Nonsense Classic has a strong replayability score of 7.7.

Luck profile

The final luck score for Nonsense Classic is 4.67, indicating a moderate influence of luck. The game outcome is predominantly determined by random elements like dice rolls or card draws, with very little room for players to influence or mitigate the effects of randomness. However, players have substantial ability to mitigate randomness through strategic decisions and planning, which helps balance the mix of luck and strategy. Overall, the game is heavily dependent on luck, with little influence from player strategy.

Overview

What ABG knows about this game

This is the published version of what is really a public domain game. Players tell a story with specific theme, and must use certain words within that story. The other players guess which words they had to use. This game is also known as Bla Bla Bla. In 2010, persuaded by repeated requests from the public who were trying to buy the game, Véronique Houbaert and Marcel Veelo decided to re-enter the publishing world and give Editions du Hibou a new lease of life. They examined the game closely and decided to give it a new name - Nonsense -, new cubic packaging and simplified rules which preserved only its essence!

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