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Good Question! box art
Rich game profile

Good Question!

Players get a card with a list of "answers". A theme is picked randomly. One player chooses an answer and rings the bell that comes with the game. He asks a question "in the theme" to the other players, who must answer the correct word. The asking and the answering players earns...

Players

3-8

Time

?-?

Age

10+

Weight

1.14

Rating

5.56

Should this hit the table?

Quick read before the metadata.

The game good question! has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much. Overall, the game has a good interaction score.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

The game good question! has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much. Overall, the game has a good interaction score.

Replay value

The game offers a high level of variability with different experiences each time it is played. The expansions available add new and impactful content. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn with a good balance between depth and accessibility. Overall, good question! has a strong replayability score of 7.96.

Luck profile

Good Question! has a moderate level of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Players get a card with a list of "answers". A theme is picked randomly. One player chooses an answer and rings the bell that comes with the game. He asks a question "in the theme" to the other players, who must answer the correct word. The asking and the answering players earns points. More points are given if some players give the wrong answer before the right one is picked, so the question should not be too easy !

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Ludovic Maublanc

Artists

1
Olivier Fagnère

Publishers

1
Repos Production

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