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Vizia box art

Vizia

Players

2-4

Time

?-?

Age

7+

Weight

1.5

Rating

6.11

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Vizia has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Vizia has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. It offers fresh experiences each time it is played and allows players to improve their strategies over time. The game's moderate easiness to learn adds to its replay value.

Luck profile

The final luck score for Vizia is 5.67, indicating a balanced mix of luck and strategy. The game relies more on player decisions and strategy rather than random elements. While there is some randomness in the game, players have substantial ability to mitigate it through strategic decisions and planning. Overall, Vizia offers a good balance between luck and strategy, making it suitable for players who enjoy a mix of both elements.

Overview

Vizia consists of 72 colored triangular tiles, with a dozen triangles in each of the primary and secondary colors, and 48 player tokens, a dozen in each of four colors. During set-up, each player takes a set of tokens and two tiles, keeping them secret from other players; four tiles are turned face-up to form a communal pool. On a turn, a player adds one or more tiles to the playing area from his personal area, the communal pool, or both locations. Each tile must be laid adjacent to at least one other tile in play, and the color of the tile must be next to the color of adjacent tiles on the color wheel. Thus, a green tile can be placed adjacent only to yellow or blue tiles, a red tile only next to orange and purple, and so on. If a player completes a hexagon – dubbed a "wheel" – on his turn, he marks the center of the hexagon with a token. A "full wheel" with all six colors is worth three points, a bi-colored wheel worth two points, and all other wheels worth one point each. To end a turn, a player optionally refills his hand up to two tiles, then adds new tiles to the communal pool to fill it to four. When all the tiles have been played, the game ends and the player with the highest score wins. Vizia includes five variant rules for advanced play that can be mixed-and-matched as desired, such as scoring a bonus for a player's largest group of tokens, removing a token from play in order to move a tile already on the board, and reducing the number of communal tiles (which lessens luck of the draw).

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Credits

Designers

1
Pierre Bourque

Artists

1
Alex Weldon

Publishers

1
MJ Games

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