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Napoleon At The Crossroads box art

Napoleon At The Crossroads

Players

2-4

Time

?-?

Age

12+

Weight

3.5

Rating

7.35

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Napoleon at the Crossroads offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The expansions available add new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Napoleon at the Crossroads has a strong replayability score of 7.9.

Luck profile

The final luck score for Napoleon at the Crossroads is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Napoleon at the Crossroads - The Highways to Leipzig 14 August - 25 October 1813 Campaigns of Napoleon System "2X." Very similar to the "1X" Series, 6 km (3.75 miles) per hex, 3 days per turn, 3,000 men per strength point. The full Autumn campaign lasts just 24 turns. Scenarios cover the decisive start of the campaign in August 1813, the Crossing of the Elbe at Wartenburg in mid Sept, and the approach to Leipzig starting on October 8th. COMPONENTS: one 22 x 34" map; 56 pages of rules including campaign analysis, designers notes and more; 10 player aid cards (Organization Displays, Leader & Unit Manifests, March Set-up Tables that allow set-up on various dates); one box. GAME SYSTEM: CAMPAIGNS System - Series 2X = 6,000m/hex, 3,000 men/SP, 3 days/turn.

Editions

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Credits

Designers

1
Kevin Zucker

Artists

2
Knut Grünitz Mark Simonitch

Publishers

1
OSG (Operational Studies Group)

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