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Waterloo 1815 box art
Rich game profile

Waterloo 1815

A wargame about the famous last battle of Napoleon. The goal of the French is to break the Allied line before the Prussian reinforcements arrive and turn the tide. The game uses a very detailed system designed for dealing with battles of the Napoleonic Period. Counters represent...

Players

2-6

Time

?-?

Age

?+

Weight

4.17

Rating

7.11

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Waterloo 1815 has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content. Players can improve their strategy over time, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a rewarding and engaging experience for those willing to invest the time to understand its depth.

Luck profile

Waterloo 1815 has a moderate level of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

A wargame about the famous last battle of Napoleon. The goal of the French is to break the Allied line before the Prussian reinforcements arrive and turn the tide. The game uses a very detailed system designed for dealing with battles of the Napoleonic Period. Counters represent companies (skirmishers), battalions (regular infantry), regiments (cavalry) and batteries (artillery), one hex represents 120m, one turn represents 20 minutes. At this scale Waterloo, being a large battle, needs 600 counters! At present rules and all publications about the game are only in Polish language. Related Microbadges Dragon fan

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Editions

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Files and documents

Rules, aids, translations

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Commerce mapping

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Credits

People and publishers

Designers

1
Dariusz Góralski

Artists

3
Dariusz Góralski Zbigniew Kasprzak Michal Rakowski

Publishers

1
Dragon

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