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Midgard: The Card Game box art
Rich game profile

Midgard: The Card Game

A card game based on Nordic Mythology where the players are the Jarls fighting each other in pursuit for prestige. In Midgard Card Game the players try assemble their military power by making troops (same kind) or batallions (sequences) to conquest domains in the nine worlds conn...

Players

2-6

Time

?-?

Age

8+

Weight

2.57

Rating

7.08

Should this hit the table?

Quick read before the metadata.

Midgard: The Card Game has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach ?

Not enough signal

Replay ?

Not enough signal

Interaction 3.7

Highly interactive

Scaling ?

Not enough signal

Strategy ?

Not enough signal

Control 3.2

Luck-sensitive

Table feel

Midgard: The Card Game has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Luck profile

Midgard: The Card Game has a moderate level of luck involved. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions and planning, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

What ABG knows about this game

A card game based on Nordic Mythology where the players are the Jarls fighting each other in pursuit for prestige. In Midgard Card Game the players try assemble their military power by making troops (same kind) or batallions (sequences) to conquest domains in the nine worlds connected by Yggdrasil. Each world has his own difficult levels and rewards in gold or victory points. Players should choose from various small victories or few legendary deeds to acumulate more victory points. Each player has to "open" their tableu based on current world's level of difficult. After that, he/she can use another player's cards to clear his hand. There are Aesir Cards acting as wild cards or special effects used to slow down another Jarls and Elite Cards to speed up the hand management. Gold coins may be used as an currency to influence more warriors (cards) or as end game victory points.

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