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Metropolis box art
Rich game profile

Metropolis

One of game designer Sid Sackson's greatest contributions to the negotiation genre, this game has players trying to construct the best buildings in a rapidly growing city. The map is a collection of city blocks broken into smaller properties. Each turn, players choose one propert...

Players

2-5

Time

?-?

Age

16+

Weight

2.24

Rating

6.35

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is less emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is less emphasis on cooperation.

Replay value

Metropolis has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Metropolis has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions and strategy primarily determining the game outcome. Overall, Metropolis has a moderate level of luck dependence.

Overview

What ABG knows about this game

One of game designer Sid Sackson's greatest contributions to the negotiation genre, this game has players trying to construct the best buildings in a rapidly growing city. The map is a collection of city blocks broken into smaller properties. Each turn, players choose one property and try to work out deal for placing a new structure on the board. The value of each building is determined by the type of buildings in the same block, so both a school and an apartment building receive bonuses for existing together.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Sid Sackson

Artists

1
(Uncredited)

Publishers

1
Otto Maier Verlag

Linked items

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