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Math Dice Jr. box art
Rich game profile

Math Dice Jr.

Roll the 12-sided Target Die to obtain your target number, then roll the five 6-sided Scoring Dice. Using addition and/or subtraction, combine the Scoring Dice to match the target number, moving one space on the track for every Scoring Die used. The first player to reach the fini...

Players

2

Time

?-?

Age

6+

Weight

1

Rating

5.49

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation, frequent interaction, and minimal emphasis on cooperation.

Teach 2.1

Teaching signal

Replay 3.7

High replayability

Interaction 1.6

Low interaction

Scaling 4.5

Scales well

Strategy 3.8

Deep strategy

Control 2.3

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, frequent interaction, and minimal emphasis on cooperation.

Replay value

The game Math Dice Jr. has a replayability score of 7.4 out of 10. It offers a high degree of variability with different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. There is room for players to improve their strategy over time, with deep strategic possibilities. The game scales well with different numbers of players and has a moderate learning curve, making it accessible to a wide range of players.

Luck profile

Math Dice Jr. has a low influence of luck. While the game does involve random elements like dice rolls, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Roll the 12-sided Target Die to obtain your target number, then roll the five 6-sided Scoring Dice. Using addition and/or subtraction, combine the Scoring Dice to match the target number, moving one space on the track for every Scoring Die used. The first player to reach the finish line on the scoring track wins! Simple rules and chunky, brightly colored dice make it fun for all ages and all math levels. Features: 12-Sided Die Five 6-sided Dice Scoring Track Instructions Game-Go Bag

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Commerce mapping

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Credits

People and publishers

Designers

1
Sam Ritchie

Publishers

1
ThinkFun

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