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L.a.m.a. Party Edition box art
Rich game profile

L.a.m.a. Party Edition

In L.A.M.A., you want to dump cards from your hand as quickly as you can, but you might not be able to play what you want, so do you quit and freeze your hand or draw and hope to keep playing? Each player starts a round with six cards in hand; the deck consists of llama cards and...

Players

2-6

Time

?-?

Age

8+

Weight

1.05

Rating

6.97

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation, requiring occasional cooperation.

Teach 2.3

Teaching signal

Replay 4.1

High replayability

Interaction 1.5

Low interaction

Scaling 4.5

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, requiring occasional cooperation.

Replay value

The l.a.m.a. party edition has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.

Luck profile

L.A.M.A. Party Edition has a moderate level of luck involved in the game. The game outcome is not solely determined by random elements, but they still have a notable impact. Players have some ability to mitigate the effects of luck through strategic decisions and planning. Overall, the game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.

Overview

What ABG knows about this game

In L.A.M.A., you want to dump cards from your hand as quickly as you can, but you might not be able to play what you want, so do you quit and freeze your hand or draw and hope to keep playing? Each player starts a round with six cards in hand; the deck consists of llama cards and cards numbered 1-6, with eight copies of each. On a turn, the active player can play a card, draw a card, or quit. To play a card, you must play the same number as the top card of the discard pile or one number higher. If a 6 is on the discard pile, you can play a 6 or a llama, and if a llama is on top, you can play another llama or a 1. If you quit, you place your remaining cards face down and take no further actions in the round. The round ends when one player empties their hand or all players have quit. In either case, players collect tokens based on the cards in front of them, whether in hand or on the table. Each different number card in hand gets you white tokens (each worth 1 point) equal to the value of the card while one or more llamas gets you a black token (worth 10 points). If you played all your cards, you can return one token (white or black) that you previously collected to the supply. You then shuffle all the cards and begin a new round. The game ends the round that at least one player has forty or more total points. Whoever has the fewest points wins! L.A.M.A. Party Edition differs from the original L.A.M.A. in three ways: The game includes a single pink llama card that can be played on top of any card; this pink is worth -20 points if in hand at the end of a round. Some number cards are now "plus" cards, e.g., 4+, and when you play one of these cards, you take another turn immediately. The game includes pink tokens worth 20 points, so your luck can turn around quickly if you win a round and ditch one of those!

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Credits

People and publishers

Designers

1
Reiner Knizia

Artists

2
Rey Sommerkamp Barbara Spelger

Publishers

4
999 Games AMIGO Broadway Toys LTD Kikigagne?

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