Table feel
Moderate level of direct confrontation and strategic depth, with high interaction frequency and low emphasis on cooperation.
Magazine game published in Vae Victis #24, jan-feb 1999 The game covers a small German offensive on the Western Front in June 1918. 1 turn = 12 hours 1 hex = 1,300 meters 1 unit = regiments
Players
2
Time
?-?
Age
12+
Weight
3.17
Rating
6.57
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with high interaction frequency and low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct confrontation and strategic depth, with high interaction frequency and low emphasis on cooperation.
La Bataille du Matz, 9-12 juin 1918 has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers fresh experiences each time it is played, with expansions adding new content and gameplay elements. Players can continuously improve their strategies and tactics, resulting in a deep and engaging gameplay experience.
The final luck score for La Bataille du Matz, 9-12 juin 1918 is 7 out of 10. This indicates that the game has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Magazine game published in Vae Victis #24, jan-feb 1999 The game covers a small German offensive on the Western Front in June 1918. 1 turn = 12 hours 1 hex = 1,300 meters 1 unit = regiments
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