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Verdun 1916 box art
Rich game profile

Verdun 1916

Vae Victis issue 46. This game covers the battle of Verdun at the scale of one day per turn, 850 m per hex, and counters of regiments and battallions of infantry (plus counters representing command units, aircraft squadrons, and artillery groups). The game uses a slightly modifie...

Players

2

Time

?-?

Age

12+

Weight

2.5

Rating

6.08

Should this hit the table?

Quick read before the metadata.

Verdun 1916 has a moderate level of direct confrontation and strategic depth. Players frequently need to react to each other's strategies, but there is limited emphasis on cooperation.

Teach 2.8

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Verdun 1916 has a moderate level of direct confrontation and strategic depth. Players frequently need to react to each other's strategies, but there is limited emphasis on cooperation.

Replay value

Verdun 1916 has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers a fresh experience each time it is played and allows players to discover new tactics and strategies. The player interaction score is average, and the game adapts well to different player counts. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Verdun 1916 has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Vae Victis issue 46. This game covers the battle of Verdun at the scale of one day per turn, 850 m per hex, and counters of regiments and battallions of infantry (plus counters representing command units, aircraft squadrons, and artillery groups). The game uses a slightly modified and updated version of the system used in Vae Victis issue 24, "Le Matz." It is a relatively simple game, with just over four pages of rules. This issue also includes corrected counters for the game in issue 45. As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.

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