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La Bataille D'auerstædt box art
Rich game profile

La Bataille D'auerstædt

La Bataille D'Auerstaedt is a simulation of the epic encounter between Davout's III Corp and the army of the Hohenzollern King, Friedrich Wilhelm III of Prussia, on October 14th, 1806. The game box includes a 34x22" period map and over 400 multi-colored playing pieces. The game i...

Players

2

Time

330-480

Age

12+

Weight

3.9

Rating

7.69

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.

Replay value

La Bataille d'Auerstædt has a high replayability score due to its high variability gameboard, the availability of expansions, deep strategic possibilities, good player interaction, scalability, and moderate easiness to learn.

Luck profile

The final luck score for La Bataille d'Auerstædt is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

La Bataille D'Auerstaedt is a simulation of the epic encounter between Davout's III Corp and the army of the Hohenzollern King, Friedrich Wilhelm III of Prussia, on October 14th, 1806. The game box includes a 34x22" period map and over 400 multi-colored playing pieces. The game is designed for two players but solitaire study is possible. The rules are a revision of the award winning system developed by Marshal Enterprises and cover the full range of features that were characteristic of the Napoleonic battlefield. The game is therefore designed with serious gamers in mind. scale = 100 m/hex; time = 20 min/GT; strength = 50-100 men/SP (Regimental/Brigade Size) counters = 480 (COA edition)

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

3
Monte Mattson Dennis A. Spors Ed Wimble

Artists

1
Rick Barber

Publishers

3
AGEMA Clash of Arms Games Marshal Enterprises

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