Table feel
Moderately interactive game with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.
Trois Jours de Gloire 1805 (Three Days of Glory 1805) combines three battles of the German and Austrian campaigns of 1805, already published in the Jours de Gloire (Days of Glory) series, in a revised and redesigned edition. Elchingen, 14 October 1805 Hollabrunn, 16 November 1805...
Players
2
Time
100-500
Age
?+
Weight
3
Rating
8.27
Should this hit the table?
Moderately interactive game with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderately interactive game with a good balance of direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.
Three Days of Glory 1805 offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and provides a consistent and engaging experience. While it may not be the easiest game to learn, it offers enough depth to keep players coming back for more.
Three Days of Glory 1805 has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Trois Jours de Gloire 1805 (Three Days of Glory 1805) combines three battles of the German and Austrian campaigns of 1805, already published in the Jours de Gloire (Days of Glory) series, in a revised and redesigned edition. Elchingen, 14 October 1805 Hollabrunn, 16 November 1805 Austerlitz, 2 December 1805 Game components • 2 maps 59 x 41,6 cm and 1 map 83 x 59 cm • 648 die-cut counters and markers • 2 rulebooks (French/English) • 2 booklets including ten scenarios (French/English) • 2 deployment tables • 1 player aid Scale • Regiment or battalion • Units 1 strength point equals 200 infantry, 150 cavalry, 2 or 4 cannons —description from the publisher
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